Hello, this is Game Update #5 for Condorra.
Condorra is an old school 2D-RPG with a direction based battle system.

Actually starting with the first Dungeon

While we don’t want to spoil too much, we will tell you that the first area you will control your character is in a forest. First we spent some time thinking about the layout of the dungeon. Then we identified the main points and build the map around them. While the main pathway will be very clear, Condorra is a game with lots of secrets. Hidden passages lead to items, weapons or even secret locations.

Left: a general area in a forest Right: a secret area

Left: a general area in a forest
Right: a secret area

Graphic Improvements & Autotiles

Last time, we implemented a new version of Autotiles. We hoped it would help us create better looking maps without increasing our time to develop them. I am happy to say that it’s looking better than we expected. And it’s much easier designing maps this way as opposed to laying out every single corner tile by hand.

A town on the overworld. Using only 2 Autotiles for the ground.

A town on the overworld. Using only 2 Autotiles for the ground.

Menus and Tech Stuff

Apart from tiles we can now also places pictures on the map. As well as Particles. I integrated all that into the editor so you can easily place them in the level wherever you want. You can then also editor the pictures/particles properties and it will all be saved with the map. E.g. we can place cloud pictures on the worldmap and set their parallax values to let them appear as real clouds.

Last week I mostly spent on standard things most games need (Condorra needs them at least):

  • Savepoints
  • Save/Load Menu
  • Main Menu Base
  • Choices dialog
  • Titlescreen

 

For next time we will probably focus more on battles, as the first Area is mostly done.